“Full recovery”: Inspired’s leisure division sees return to pre-covid revenues

Inspired Entertainment Centurion
Share this article

After lockdowns and restrictions in Q1 of 2021 caused revenue at Inspired Entertainment’s leisure division fall to £0.4m, the reopening of retail by Q1 of 2022 saw revenue increase to £16m- representing a “full recovery” to pre-covid figures.


Revenue at Inspired Entertainment’s leisure division has returned to pre-covid levels following the end of lockdown and restrictions in the UK, with Lorne Weil, Executive Chair of Inspired, calling it a “full recovery”.

Leisure revenue increased to £16m in the first quarter of 2022 from £0.4m in the same quarter of the previous year, when all Inspired’s “customers’ retail venues were closed”. The company detailed a strong performance from pubs, holiday parks and motorway services as a result of increased travel within the UK, which it believes resulted in a significant number of holiday park locations opening early for the February half-term school holiday. Revenue generated in first quarter 2022 from holiday park customers was £2.7m and five new parks were added to Inspired’s portfolio. The volume of road transport also increased over the period, which led to a strong first quarter for its machines in motorway services, with £3.5m in revenue coming from MSA customers. The majority of revenue, however, came from pub customers, who brought in £7.6m to the Inspired’s leisure division. The company revealed that its pub estate is now 79 percent digital, with content deployed during the period – Centurion, Gold Cash Freespins and Party Time Pub Addition – demonstrating its commitment to leverage the group’s successful game portfolio for the pub sector.

“We have had a strong start to the year, generating year-over-year revenue growth across our business units, while also laying the groundwork for the long-term growth and profitability of our business,” said Weil. “Our Gaming and Leisure results were particularly strong, demonstrating the full recovery of our land-based customers, as Gaming recurring revenues returned to pre-COVID-19 levels and Leisure benefited from an extended holiday season.”

Share this article