DCMS calls for player feedback on gaming growth

DCMS, player feedback, gaming growth, politics
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The House of Commons Department for Digital, Culture, Media and Sport has launched an inquiry into young gamer behaviour as part of an ongoing study on “the addictive nature of some technologies.”

The investigation, which asks questions such as “is gaming harmful or helpful to society? How does the design of a game keep you playing for longer?” forms part of the DCMS’ assessment of the ramifications of gaming industry growth.
“The committee has heard repeated concerns about the impact to society of the increasing amounts of time that people spend immersed in online worlds,” said committee chair Damian Collins at the January launch.
With the global revenue for competitive video gaming predicted by the British eSports Association to hit £1bn by 2020, the inquiry also seeks to answer the question “what makes the UK a world leader in gaming and VR/AR and how can the industry be sup- ported?”
The announcement follows the decision by the World Health Organisation to classify “gaming disorder” as an official addiction under the 11th International Classification of Diseases.
The DCMS assessment is open to those who work in the industry as well as players, with feedback submit- ted via the committee website.

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