With a stand that featured notable product debuts, updates on well-known classics and new market concepts, Blueprint’s focus – as ever – is on progression, commented Gavin Wright, head of UK sales.
With a reputation for bringing the best in content to the UK market, Blueprint is once again taking strides ahead of the rest in the first quarter of the year, highlighted in no small way by a raft of innovative new products on its EAG stand.
“We’ve seen a lot of interest in a number of our key products at the show,most notably our latest planned releases on our B4 and B3 Menus,new content on Community Cash Vault, and a new look Pub Menu,”said head of UK sales Gavin Wright.
He continued: “The B3 Carbon Premium has planned releases of Buffalo Rising Megaways (a Big Time Games licenced product), Temple of Riches and Napoleon of which we will be looking to get rolled out as soon as we can.”
Of note at EAG was the Buffalo Rising Megaways B3 title with its 117,649 win lines – a sequel to the field- proven Genie Jackpot Megaways – the game features all the gameplay and features that the dedicated Blueprint player base have come to enjoy.
“We are still building on our success to date and are dedicated to bringing out more and more content. We know that there is a real dedicated Blueprint fanbase, a real following both land-based and online and this new content is always well received by them,” said Wright. “We like to pride ourselves as ‘Best in Content’and especially over the last year in B3 we have been very,very strong.”
The company is also bolstering its portfolio with its latest revision of the Cat C Deal or No Deal brand that features Fishin Frenzy and Eye of Horus,and a new look Pub Titan concept that shares the same game icon design as the successful B3 Aurora Noir – Black Edition.
With the Cat C Community market holding host to a number of impressive titles, Wright commented that Blueprint remains ahead of the chasing pack as seen with the market leading Community Cash Vault that has new release Wish Upon a Community.
“We are constantly analysing and reviewing all our performances, and if something isn’t maybe performing up to the incredibly high standards which we set it won’t go to market.It is all about getting it right every time and only ever releasing the best possible content to meet the well-known Blueprint standard,” he concluded.